API: Renamed GetProjectileSpeed method to GetProjectileVelocity.Legacy classes no longer support advanced features like ammo selection.All BullseyeItem classes are now marked obsolete and preserved for compatibility with older mods.API: All item code migrated to CollectibleBehaviors.Fixed: Rare crash caused by config loading in too late.Fixed: Incorrect break chance display for sling stones.Fixed: Spears don't break when thrown with 1 durability left.Tweak: Smoother reticle movement when beginning a shot.Tweak: Higher reticle sway when reticle is yellow.Tweak: Thrown stones, sling stones, and beenades now affected by class damage and velocity traits.Tweak: Silver/gold arrows, spears, and ruined spears buffed to iron level stats to be consistent with other weapons.New: Reticle size is now scaled with the rest of the GUI.New: Thrown stones and beenades now use Bullseye aiming.bullseye set aimstyle free' to switch back) New: experimental 'static' aiming style.Other: Minor code performance improvements.API: Ranged damage and velocity modifiers moved to GetProjectileDamage and GetProjectileVelocity methods. ![]() API: Refactored BehaviorRangedWeapon method Shoot into smaller methods, for easier extensibility and cross-mod support.Fixed: Class bonuses/penalties to damage doubled in ammo select menu.Fixed: Broken aiming when mouse Y axis is inverted.Tweak: Sling lead bullet drag reduced from 0.1 to 0.05.Tweak: Sling stone and lead bullet velocity increased from 27 m/s to 35 m/s.Tweak: Sling stone inaccuracy reduced from 2 degrees to 0.Tweak: Malefactors no longer receive ranged penalties to slings (also applies to any modded class with Improviser trait).Fixed aiming mode has been significantly improved and is considered ready to use now.In addition, sling projectiles got a major buff in general and should be less frustrating to use and match intended balance better, especially when using regular sling stones. This is also true for any modded class that has the Improviser trait. No more of that! Ranged weapon penalties no longer apply to slings when used by Malefactors. Even Commoners are better at using the sling in vanilla. There are also some significant buffs for slings, especially for Malefactors! The Malefactor class has a pretty big range penalty on missile weapons, despite having a unique recipe for one. You can always revert back to default by typing '. bullseye set aimstyle fixed' (without the quote marks). And since it's a client-side setting, it can be used in multiplayer on any server while your friends still keep their own style! Turn it on with the chat command '. The biggest news this time is the significant improvements to Fixed aiming mode, which is now ready for use! If you didn't like Bullseye aiming before, give this one a try - it won't take over your ability to turn like the default style, but won't rob you of the experience of aiming yourself. Although some of these campaigns are downloadable from server game addressed, (and it was doable back then either) this is not only hundreds of MBs to download but also tons of work to integrate them in the game considering not everyone is mod friendly users.Took a while, but the final 2.5.0 release is finally out! It's for VS 1.18.10 or newer, but just to make it clearer, this release is. At least a couple of campaigns could be included such as western campaign, Poland 1939, even Africa to be in a single product. it is practically a little make-up applied CC3. i really expected more improvements And there is no grand campaign map as CC4 & CC5 offered. I expected more from this release as being a big fan of CC series. Multiplayer value is improved but it barely addresses me as i usually prefer single player campaigns rather than H2H battles. ![]() Mortar explosion sounds are not realistic and ear irritating after awhile at first glance. Sounds are greatly improved over the previous one. They still rotate their turrets and stand still after firing a round to enemy where it surely turn their front for also keeping a low silhouette. There are still unsolved issues like Tanks turning and showing their sides to the enemy where it is more vulnerable with no reasons. ![]() ![]() The game uses extensive CPU usage rather than GPU, so this means LOS (Line of sight) follows still hesitant. Even there is no use for middle button generated for the mouse control. It was an excellent improvement for that time but it is a no-go today. Right click on unit to display the commands menu then give the order and point. Gameplay is great however the interface is quite old-dated compared to nowadays designs. This is where 100% of this product's weakness is. There is sadly nothing new but the sound effects. By mentat76 | Review Date: MaSorry people, i am disappointed as all fans of the series would be.
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